SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

Xingjian Ran, Xiaoye Mo, Sihao Liu, Jianyu Zhang, Li Luo, Bo Dai

The University of Hong Kong · University of Electronic Science and Technology of China

Published September 4, 2026 · on the feed September 9, 2026 · ▲ 35 · arXiv 2609.05594

Vision & multimodal3D, worlds & gamesAgents Full code arXiv ↗Hugging Face ↗

The abstract

Diverse and simulation-ready indoor scenes are essential for interactive entertainment and embodied AI, yet their scalable generation remains challenging. Recent agentic text-to-3D scene pipelines that rely on vision-language models (VLMs) can generate scenes of high fidelity but require costly iterative object placement and refinement. Another mainstream paradigm, parametric image-to-3D scene models, produces scenes efficiently from strong priors learned from 2D images but often leads to imprecise and physically invalid scenes. More importantly, both paradigms struggle to output diverse scenes for a single input, making it hard for them to reflect the dynamically changing nature of real scenes. In this paper we propose SceneMosaic, a framework that combines the merits of both paradigms. It obtains the initial candidate from the learned image-based prior, and subsequently evolves the result through VLM agents, ensuring both efficiency and physical validity. Within the evolution process, SceneMosaic exploits the locality of natural scenes and decomposes a scene into independent local units, allowing separate evolution within each unit before composing the global scene via Cartesian product. On SceneEval-100, SceneMosaic matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Our code is publicly available at https://github.com/rxjfighting/SceneMosaic.

The Brief

2:39

A short podcast summary of the paper. Written and voiced by AI.

Transcript

SceneMosaic. Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution. By Xingjian Ran and five others, from the University of Hong Kong and the University of Electronic Science and Technology of China. Published on the fourth of September. Its code repository is worked out: about one hundred and twenty source files, with a readme and a licence.

Indoor scenes that are diverse and ready for simulation matter for interactive entertainment and for embodied AI, and generating them at scale is still hard. Two paradigms dominate, and each falls short in a different way. Agentic text- to-3D pipelines built on vision-language models, or VLMs, can produce high- fidelity scenes, but they pay for it with costly rounds of iterative object placement and refinement. Parametric image-to-3D scene models work efficiently, drawing on strong priors learned from 2D images, but their scenes are often imprecise and physically invalid: objects in the wrong place, or arrangements a simulator could not accept.

There is a further problem the two share, and the authors call it more important. Both struggle to produce diverse scenes from a single input. Real scenes change dynamically, and a generator that returns essentially one answer per prompt cannot reflect that.

SceneMosaic is a framework that combines the merits of both paradigms. The initial candidate comes from the learned image-based prior, which is fast and gives a strong starting point. That result is then evolved by VLM agents. Starting from the prior keeps the process efficient, and evolving it through agents is what secures physical validity. Neither paradigm has to carry the whole job alone.

Inside the evolution process, SceneMosaic exploits the locality of natural scenes. A scene is decomposed into independent local units, and evolution happens separately within each unit. The global scene is then composed from those units via a Cartesian product. That composition step is where diversity enters. A Cartesian product takes every combination of the parts, so separately evolved local units can be put together into many different complete scenes from the same starting point.

Evaluation is on SceneEval-100. SceneMosaic matches the strongest agentic baseline in semantic layout quality, and does so with a twenty-four times speedup. It substantially reduces physical violations, and it receives the highest ratings from human evaluators. So all three targets appear together: quality on par with the agentic approach, efficiency far beyond it, and physical validity improved.

Each paradigm's weakness is covered by the other's strength. The image prior supplies a quick first draft, the agents correct it into something physically valid, and the observation that natural scenes are local turns one draft into many variations. The code is publicly available.

Paper Quest · 7 chapters · about 41 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Every quest starts with a wall. Here there are two: slow but careful, or fast but broken.

You need thousands of furnished indoor rooms that a robot simulator will accept. Agent pipelines that place each object with a vision-language model look great but take hours per room.

The road ahead

  1. 1 · The problem ~7 min Robot simulators need many furnished rooms, but today's generators are either slow and careful or fast and sloppy, and both return one layout per input.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Take a fast image-based layout, let agents repair it unit by unit, then mix each unit's repaired variants into many different rooms.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Image prior first, then split into units, then agents evolve each unit, then every combination of unit variants becomes a scene.
  6. 6 · The experiment ~6 min You’ll guess: Matching the strongest agentic baseline in semantic layout quality, how much faster was SceneMosaic at generating scenes?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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