Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans

Fedor Rodionov, Aleksandar Cvejic, Michael Birsak, John Femiani, Peter Wonka

King Abdullah University of Science and Technology (KAUST) · Miami University

Published September 30, 2026 · on the feed October 2, 2026 · ▲ 45 · arXiv 2606.10953

LLM training & RLVision & multimodalReasoning & math No code arXiv ↗Hugging Face ↗Dataset ↗

The abstract

Furnished floor plans support real-estate visualization, interior design, and architectural workflows, yet automatic furnishing remains challenged by limited real-world data and the need to satisfy interacting geometric and functional constraints. We ask whether professional furnishing knowledge can be learned from real floor plans using a pretrained model, enabling direct constraint-aware layout generation without relying on costly iterative agentic inference. We introduce AntPlan, a curated dataset of 505 real professional architectural floor plans with dense furniture annotations spanning 92 object classes and ten residential room categories, and Architect-Ant, a framework for generating furniture layouts. Architect-Ant represents layouts with an editable coordinate-based DSL and first learns professional furnishing patterns through supervised fine-tuning. It is then optimized with GRPO using a Layout Rule Score (LRS) that aggregates geometric and functional constraints derived from professional plans, providing outcome-level supervision without prescribed reasoning traces. Experiments against diverse state-of-the-art baselines show that Architect-Ant combines low geometric violation rates with high functional completeness, while qualitative results more closely reflect real-world residential furnishing patterns. The resulting layouts remain object-level editable and can be converted into 3D scenes.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

Architect-Ant. Editable Automatic Furnishing of Architectural Floor Plans. By Fedor Rodionov and four others, from the King Abdullah University of Science and Technology and Miami University. Published on the thirtieth of September. No code repository is linked to it.

A furnished floor plan is useful to a lot of people: real-estate visualization, interior design, and architectural workflows all lean on one. Producing it automatically is harder than it sounds, for two reasons. Real-world data is limited. And a layout has to satisfy geometric and functional constraints that interact with each other, so a sofa that fits the wall can still block the door it was never meant to block. One way around this is iterative agentic inference, which the authors describe as costly. Their question is whether professional furnishing knowledge can instead be learned from real floor plans with a pretrained model, so that a constraint-aware layout comes out directly.

Two things are introduced together. The first is AntPlan, a curated dataset of five hundred and five real professional architectural floor plans. They carry dense furniture annotations spanning ninety-two object classes, across ten residential room categories. The second is Architect-Ant, the framework that generates the furniture layouts. Its central choice is the representation: layouts are written in an editable, coordinate-based DSL, a small language in which every piece of furniture is an object with a position.

Training happens in two stages. Supervised fine-tuning comes first, and that is where the model learns professional furnishing patterns from the plans. The second stage optimizes it with GRPO against a reward called the Layout Rule Score, or LRS. That score aggregates geometric and functional constraints derived from the professional plans themselves. It judges only the outcome, the finished layout, and prescribes no reasoning trace for how the model should get there. The supervision says what a good room looks like and leaves the route open.

Against diverse state-of-the-art baselines, Architect-Ant pairs low geometric violation rates with high functional completeness: the layouts break few geometric rules and still include what the rooms need. Qualitatively, they also more closely reflect real-world residential furnishing patterns, the kind of arrangement a professional would recognise.

Because the output is a layout in that coordinate language rather than a picture, it stays editable at the level of individual objects, and it can be converted into 3D scenes. Learned habits from real plans, then a rule score to keep them honest: a recipe aimed at skipping the expensive loop of an agent reasoning its way through every room.

Paper Quest · 7 chapters · about 41 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Every quest starts with a wall. Here it is a room full of rules that all pull on each other.

You want a computer to furnish a floor plan: put the bed, the sofa and the kitchen units into each room. Real furnished plans are scarce, and every rule interacts with the others.

The road ahead

  1. 1 · The problem ~7 min Furnishing a floor plan by computer is hard because real furnished plans are scarce and every placement rule interacts with the others.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Teach a pretrained model professional furnishing from real plans, write layouts as editable coordinate text, then reward only finished layouts that pass rule checks.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Annotate real plans, write layouts as coordinate text, fine-tune on them, refine with GRPO against the rule score, then turn layouts into 3D scenes.
  6. 6 · The experiment ~6 min You’ll guess: Against state-of-the-art baselines, how did Architect-Ant's layouts do on breaking geometric rules versus including what each room needs?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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