A GPU-Parallel Framework for Heterogeneous Multi-Task Reinforcement Learning
Rui Zhang, Qiwei Wu, Zhengyu Zhang, Tao Li, Hongyu Zhou, Xiang Li, Yunrong Guo, Junjie Lai and 2 others
NVIDIA · The Hong Kong University of Science and Technology (Guangzhou) · Tsinghua University
Published October 6, 2026 · on the feed October 9, 2026 · ▲ 15 · arXiv 2606.03335
The abstract
GPU-parallel simulation provides abundant robot interaction, but existing benchmarks rarely combine this scale with heterogeneous manipulation tasks and standardized multi-task RL evaluation. We introduce Hebero (Heterogeneous Benchmark for Robot Learning), a GPU-parallel Isaac Lab benchmark that enables efficient joint training and evaluation of a single policy across all 40 heterogeneous tasks. Scaling experiments show that increasing parallel replicas per task improves success under a fixed wall-clock budget. To support learning with sparse rewards and limited demonstrations, we propose Demonstration-Guided Policy Optimization (DGPO), which reuses demonstrations for dense tracking rewards and asymmetric value learning. Its shared stack supports controlled comparisons of learner-specific demonstration interfaces within PPO. Within DGPO framework, we introduce IW-ABC, which uses a lightweight per-task learning progress signal to coordinate adaptive behavior cloning (ABC), relaxing demonstration guidance with task progress, and importance weighting (IW), emphasizing lagging tasks in PPO updates. With 50 demonstrations per task, IW-ABC achieves 90.1% state-input mean success, outperforming the strongest baseline FAMO-ABC by 7.8 percentage points. Its visual counterpart reaches 93.5% mean success. Real-world experiments further demonstrate that a single multi-task policy trained in simulation can successfully perform four tasks on a physical Piper robot. The project page is available at https://hebero-rl.github.io/.
The Brief
2:32A short podcast summary of the paper. Written and voiced by AI.
Transcript
A GPU-Parallel Framework for Heterogeneous Multi-Task Reinforcement Learning. By Rui Zhang and nine others, from NVIDIA, the Hong Kong University of Science and Technology, Guangzhou, and one other institution. Published on the sixth of October. Its code repository is worked out: about seven hundred source files, with a readme.
Simulation running in parallel on a GPU can supply a robot with a great deal of interaction. Yet the benchmarks that exist rarely put that scale together with two other things: manipulation tasks that differ substantially from one another, and a standard way of evaluating reinforcement learning across many tasks at once. One of these tends to come without the others.
Hebero, the Heterogeneous Benchmark for Robot Learning, is built to close that gap. It runs in Isaac Lab on the GPU, and it lets a single policy be trained and evaluated jointly across all forty of its heterogeneous tasks, efficiently. The question it poses is whether one policy can learn the whole set together, rather than one specialist per task.
A first result concerns scale. Under a fixed wall-clock budget, increasing the number of parallel replicas per task improves success. The authors then address a harder setting, with sparse rewards and only a few demonstrations. Their framework, Demonstration-Guided Policy Optimization or DGPO, reuses demonstrations in two ways: to provide dense tracking rewards, and for asymmetric value learning. Because the stack is shared, it allows controlled comparisons of how different learners use demonstrations, all within PPO.
Inside DGPO sits IW-ABC. It relies on a lightweight signal of learning progress for each task, and uses it to coordinate two mechanisms. Adaptive behavior cloning relaxes the pull of the demonstrations as a task progresses. Importance weighting puts more emphasis on the tasks that are lagging during the PPO updates.
With fifty demonstrations per task, IW-ABC reaches a mean success of ninety point one percent from state inputs. That is seven point eight percentage points above the strongest baseline, FAMO-ABC. The visual version of the method reaches a mean success of ninety-three point five percent. Beyond simulation, real-world experiments show a single multi-task policy trained in simulation carrying out four tasks on a physical Piper robot.
The contribution has two layers. Underneath is a benchmark that makes large-scale, many-task training and evaluation routine. On top is a way to spend scarce demonstrations wisely, steering attention toward whichever tasks are falling behind and loosening guidance as each one is learned.
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